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Old Jun 08, 2005, 06:58 PM // 18:58   #41
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Impressive rune haul there Palidore. I never seem to get good runes. my current farm yeilds high end to perfect weapon mods, wich by the way is where the real money is in this game for those of you who don't know yet. not that im complaining, im perfectly content to sell my wares in LA and buy the runes that i need. Fact is i got bored farming giants, it takes too long for my taste.
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Old Jun 08, 2005, 07:08 PM // 19:08   #42
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I understand where you are coming from Jo.... but the fact is, most elite skills suck. there are only a few that i even consider using because usually skills that i got back in yaks bend are better and more effecient. for example, on my warrior the only elite i ever use is defy pain, 100 blades blows. cleave is just alright, and so are most of the others. they are just so-so. Elite skills definately do not make the player. you said you used to play Magic the gathering, so ill relay this story....
I once played in a tourney against a guy with the entire power 9 in his deck, I used a deck with only 3 rare cards and a handfull of uncommons. I beat him so bad he ripped up one of my cards when I won. goes to show, skill can still win out.
~farash
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Old Jun 08, 2005, 08:09 PM // 20:09   #43
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Quote:
Originally Posted by farash
the fact is, most elite skills suck. there are only a few that i even consider using because usually skills that i got back in yaks bend are better and more effecient. for example, on my warrior the only elite i ever use is defy pain, 100 blades blows. cleave is just alright, and so are most of the others. they are just so-so.
Proving yet again, the need to take every poster's thoughts with a grain of salt.
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Old Jun 08, 2005, 09:22 PM // 21:22   #44
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Quote:
Originally Posted by Nim
The rune drop rate is incredible this weekend. Here is a screen of my haul today

The tally is 5 Superior, 30+ Major (sold some and gave some away), and countless minors (starting leaving them on the ground because I dont have much room left. My hunting mates (2 of my sons) pulled in about the same as me. Good thing the guildwars devs gave us the ability to have 4 chars each, 3 of mine are combo PvP/warehouses.

I can blow this way out of the water had tons of majors and minors sold most of them the thing that i have left that look like minor are pre patch superiors
http://www.guildwarsguru.com/forum/a...ntid=829&stc=1

And No i wont tell you were i got them went to unlock all my runes and managed to do it all Runes self farmed with a solo smite build
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Old Jun 08, 2005, 09:43 PM // 21:43   #45
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The farmer will only give un'id runes that are of classes he is very sure he never wants to play with in pvp. The only way I see a smart farmer willing to give up a superior unid'ed rune is in exchange for another superior unid'ed rune. I suppose the fallacy here is that the farmer has to understand that items and gold are almost valueless compared to superior runes. After a farmer has farmed all he wants, I don't see why a farmer would continue to farm.





not true at all. you do not need to take runes with you into PvP once you "unlock them" you can use them in PvP
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Old Jun 08, 2005, 10:53 PM // 22:53   #46
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The best place to farm is...

...nerfed...

...again.

I can understand--in theory--why nerfing farm spots is good. It cuts back on the flow of wealth, reducing inflation.

In theory.

In reality, gold is already an inflated currency, and it shows no signs of sinking away into the merchants and crafters. Cutting back on the flow of wealth addresses the symptom without addressing the problem and simply postpones hyperinflation for a little while. Items required to unlock the game's content (un-ided items and sigils) and items required to be competitive (superior runes) are quickly becoming the standard currencies. It's only a matter of time until the gold medium is tossed out and these commodities are bartered directly.

What does this have to do with farming? Every time you nerf a farming spot, you delay hyperinflation while simultaneously removing a font of wealth that unlocked large portions of the game's content and equalized the competition.

If you want to eliminate farming, you need to find a way to make farming unnecessary for the casual-yet-competitive player. This demographic is doing most of the work: they want to unlock game content, and only farming produces a reasonably quick supply of un-ided items. Unfortunately, they also produce so much gold that it becomes ubiquitous; nobody needs it except for the rare investment in 15k armor or as an increasingly absurd medium for bartering the game's useful items.

Find a way to make all the runes and upgrades available to PvP players in less than a hundred hours of play-time, and you'll have found your replacement for farming. Otherwise you'll just be dividing the playing field further as the desperate competitive players find new places to farm until they are gone, leaving the new players after farming is dead with thousands of hours between them and a complete collection of unlockables.

Find a way to sink this extra gold into the process of acquiring the unlockables, and you'll find your way to reduce inflation; if done right, in a temporary manner, then this process will become a permanent gold sink, which this game direly needs.

Above all, find a way to solve both inflation and our need for competitive equality, or abandon all hope and let us farm in peace.

Last edited by Zoolooman; Jun 08, 2005 at 10:56 PM // 22:56..
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Old Jun 08, 2005, 11:52 PM // 23:52   #47
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From my observation everytime a post is nerfed its balanced some how by either making anotehr spot better or having the overall drop rates of good stuff go up right now seems to be middle of a dry spell gold rates seem to be up but rare rates seem to be down
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Old Jun 09, 2005, 01:38 AM // 01:38   #48
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Quote:
Originally Posted by Zoolooman
The best place to farm is...

...nerfed...

...again.

I can understand--in theory--why nerfing farm spots is good. It cuts back on the flow of wealth, reducing inflation.

In theory.

In reality, gold is already an inflated currency, and it shows no signs of sinking away into the merchants and crafters. Cutting back on the flow of wealth addresses the symptom without addressing the problem and simply postpones hyperinflation for a little while. Items required to unlock the game's content (un-ided items and sigils) and items required to be competitive (superior runes) are quickly becoming the standard currencies. It's only a matter of time until the gold medium is tossed out and these commodities are bartered directly.

What does this have to do with farming? Every time you nerf a farming spot, you delay hyperinflation while simultaneously removing a font of wealth that unlocked large portions of the game's content and equalized the competition.

If you want to eliminate farming, you need to find a way to make farming unnecessary for the casual-yet-competitive player. This demographic is doing most of the work: they want to unlock game content, and only farming produces a reasonably quick supply of un-ided items. Unfortunately, they also produce so much gold that it becomes ubiquitous; nobody needs it except for the rare investment in 15k armor or as an increasingly absurd medium for bartering the game's useful items.

Find a way to make all the runes and upgrades available to PvP players in less than a hundred hours of play-time, and you'll have found your replacement for farming. Otherwise you'll just be dividing the playing field further as the desperate competitive players find new places to farm until they are gone, leaving the new players after farming is dead with thousands of hours between them and a complete collection of unlockables.

Find a way to sink this extra gold into the process of acquiring the unlockables, and you'll find your way to reduce inflation; if done right, in a temporary manner, then this process will become a permanent gold sink, which this game direly needs.

Above all, find a way to solve both inflation and our need for competitive equality, or abandon all hope and let us farm in peace.
YES.

Look at UO; that game had a good example of a series of gold sinks. Over the four years of UO's active life time, prices went up by about 1000%. (Items costing 100g went up to 1000g.) How long do you think it'll take Guild Wars to reach that level of inflation once superior runes and sigils become commonplace? A year? A month? When will it become like Diablo2, where SOJ's became the currency because gold became worthless?

The only real solution is to add serious gold sinks. Nerfing farming might slow it down. Same thing with adding traders that function on a different law of supply and demand than players do. But it won't stop it. The only things that have been shown to stop MMORPG hyper-inflation are gold sinks.

My personal favorite gold sink idea is Guild Hall add-ons. Spend money, and get a better or better-looking Guild Hall. 50k for a practice arena, 25k for a new carpet, 10k for a nice little poster on the wall. 100k to raise the maximum guild members from 100 to 200. This is money that will be disappearing. It won't be going to someone else, it'll be gone. Yet people will buy it; you know they would. I'd buy a practice arena, hell yeah I would. I'd want to make my hall look spiffy. And it isn't changing content or nerfing anything - it's ADDING content, something almost everyone has no problem with.

A solution is necessary. If you can think of something beyond gold sinks to solve it, please, enlighten us.
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Old Jun 09, 2005, 03:41 AM // 03:41   #49
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The best place to farm now is oficially in WoW. After all, you can equip a PvP character faster there and after that you can get at least some of the good gear in PvP. And high-lvl instance farming in WoW is less boring than constantly nerfed farming in GW. Thankfully, i still have my lvl 60 Priest on Archimonde PvP server (USA) - one of the best servers in WoW.
Also, there is a good PvP community in WoW.
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Last edited by Ellestar; Jun 09, 2005 at 03:46 AM // 03:46..
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